Orbits of planets ana05 tháng 1 21, 2019 Add Comment Edit When I'm not feeling particularly inspired to work on a bigger project, I explore topics that might be useful later. I have been reading... Read More
Math explorables ana05 tháng 11 24, 2018 Add Comment Edit There are times when I'm on YouTube watching a math video that I think, “oh, that would be fun to play with!” What I should do is recre... Read More
Mapgen4: oblique projection ana05 tháng 9 19, 2018 Add Comment Edit One of my goals for mapgen4 was to explore non-realistic approaches, both to map generation and to map rendering. I wanted to explain the u... Read More
Hex grids: simplifying the variants ana05 tháng 3 22, 2015 Add Comment Edit On the original hex grid guide I had claimed there were over 70 variants of hex grids. Most of these turn out to be merely a different choi... Read More
Prospect theory and utility functions ana05 tháng 5 22, 2014 Add Comment Edit (Note: I'm going to try writing more unpolished things on this blog and leave the polished articles to redblobgames.com .) The utility ... Read More
Notes on noise functions and map generation ana05 tháng 9 01, 2013 Add Comment Edit Over the summer I decided to study signal processing , with audio and music as potential applications. I should've realized that my brai... Read More
Guide to hexagonal grids ana05 tháng 5 08, 2013 Add Comment Edit A few weeks before Game Developers Conference, I thought to myself, what article can I write that’ll just take 2 weeks? I decided hexagonal ... Read More
Curved Roads and Tracks ana05 tháng 2 21, 2013 Add Comment Edit I love city building and transportation games, and ever since I worked on one, I’ve had a side interest in how to represent and draw roads a... Read More