Tower Defense page: distance fields ana05 tháng 11 12, 2018 Add Comment Edit One reason I prefer having web pages instead of videos or academic papers is that they're easy to update over time. I'm still updati... Read More
Updating C++ code on the A* implementation page ana05 tháng 1 25, 2018 Add Comment Edit In my articles I have to make a tradeoff between making things approachable and including all the little details you might need in a real pr... Read More
Updating my Introduction to A* ana05 tháng 2 22, 2016 Add Comment Edit One of the things that's bothered me about my Introduction to A* page and also my older A* pages is that I use grids everywhere. I fear... Read More
Optimizing A* for grid maps ana05 tháng 2 20, 2015 Add Comment Edit One thing that annoys me about my own A* pages is that they use grids for the examples. A* is not restricted to grids. A* works on any direc... Read More
Pathfinding on isometric grids ana05 tháng 7 24, 2014 Add Comment Edit People sometimes ask about pathfinding on isometric grids. This is the wrong way to look at it. You're finding paths in the game world .... Read More
New Introduction to A* page ana05 tháng 7 13, 2014 Add Comment Edit I've been working on updating my pathfinding articles with interactive diagrams. While doing so, I realized that I don't like the wa... Read More
Dijkstra's Algorithm and reprioritizing nodes ana05 tháng 7 09, 2014 Add Comment Edit I'm working on a tutorial showing how Breadth First Search, Dijkstra's Algorithm, Greedy Best-First Search, and A* are related. I... Read More
Pathfinding algorithms on grids ana05 tháng 3 09, 2014 Add Comment Edit The usual pathfinding algorithms I use — Breadth First Search, Dijsktra's Algorithm, A* — run on graphs. In my previous post I described... Read More