Data structure for triangle meshes


Most of my project use grids. I rarely work with polygon structures. When I worked on my polygon map generator project in 2010, I created my polygons thinking of graphs: nodes and edges. People who work with polygons have better ways of representing them, but I hadn't studied them until now.








For my new map generation experiments I'm learning about half edge, winged edge, quad edge, and other data structures. I wrote my notes here.


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